0 pixel shader benchmark. All pixel and vertex shader code is written in Microsoft's High Level Shading Language. ShaderMark provides the possibility to use different compiler targets and advanced options.
The WPF ShaderEffect Generator is an integration to Visual Studio 2008 and 2010 to automatically generate the (C#) code-behind ShaderEffect classes for shader (*.fx) files in your project as well as compile the *.
There are some small programs that can make life easier, and maybe this PCSX2 ZeroGS KOSMOS 0.96 is one of them. It is a plug-in to add to PCSX2 (Playstation2 emulator for Windows, Here), which makes games work faster.
The depths of the oceans have always attracted mankind's imagination, sometimes even more than the embraces of a fatal beauty. Thousands upon thousands of dare-devils, over the centuries, have sought adventures in deep waters.
Virtual Choreographer, or VirChor, for short is an Open Source real time 3D engine that can run on multiple platforms and relies on an XML-based definition of 3D scenes with graphic and sonic components.
Puts the power to command an entire war for the Star Wars galaxy in the hands of players, giving them the freedom to determine how they play the game within the completely scalable and accessible gameplay.
The new industry standard PC gaming performance benchmark from Futuremark, newly designed for Windows Vista and DirectX10 3DMark Vantage is a PC benchmark suite designed to test the DirectX10 performance of your graphics card. WeA?
Media Player Classic Home Cinema 64-bit is an Extremely Light-Weight, Fast Multi-Media Player for Windows. It looks just like Windows Media Player v6.4, but has many additional features. You can use the player as a Media Player Classic Home Theater.