The Level Architect is a level editor specially designed for the Citrus Engine. While there are other level editors available, you will find that this one is the most ideally suited for designing your levels in the Citrus Engine.
The objective for each level is outlined at the beginning of each level. The center HUD display can be changed to show the level map, a scope, a compass or ammo remaining. W = Move Forward. A = Strafe Left. S = Move Back. D = Strafe Right.
MiniZinc is a medium-level constraint modelling language. It is high-level enough to express most constraint problems easily, but low-level enough that it can be mapped onto existing solvers easily and consistently.
The Honor Level System has been in use by schools across the U.S. for over twenty years. Although designed to meet the needs of middle level students, it is also successfully used in both elementary and high schools.
Sequel is an automation object - the COM server providing high level interface for low-level ODBC. This guarantees that your application will work with database directly without any detour via third database provider/engine.
Circulate spheres around 120 levels by spinning each level left and right. Levels contain a variety of over 20 sphere types which can be controlled, collected or destroyed, depending on the level's objectives.
JellyFish is a neural net based backgammon program that plays at a very high level. On the highest playing level it matches the best humans in the world, and on the very fast level 5 a top human will hardly win more than 55% of the time.